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| genre = First-person platformer First-person shooter | series = ''Jumping Flash!'' | modes = Single-player }} is a platform video game published by Sony Computer Entertainment and developed by Exact and Ultra. It was first released for the PlayStation on 28 April 1995 in Japan, 29 September 1995 in Europe and 1 November 1995 in North America. It is the first instalment in the ''Jumping Flash!'' series, and has since been re-released as a downloadable game for the PlayStation 3 and PlayStation Portable via the PlayStation Network in 2007. The game follows a robotic rabbit named 'Robbit' as he searches for missing Jet Pods that have been scattered by the game's astrophysicist antagonist character Baron Aloha. The game is presented in a first-person perspective, in which Robbit must explore each section of Crater Planet to retrieve all of the Jet Pods, stop Aloha and save the world from being destroyed. The game was designed as a technology demonstrator for the PlayStation console and was revealed in early 1994 under the provisional title of "Spring Man". ''Jumping Flash!'' uses much of the game engine used in ''Geograph Seal'', an earlier game by the same developer for the Sharp X68000 home computer. ''Jumping Flash!'' has been described as an "ancestor" as well as an early showcase for 3D graphics in console gaming. The game was generally well received by critics, who praised its graphics and its unique 3D platforming gameplay, but it was eventually overshadowed by later 3D platformers of the fifth console generation. ''Jumping Flash!'' spawned two sequels; ''Jumping Flash! 2'' and ''Robbit Mon Dieu''. The game was described as the third-most underrated video game of all time by Matt Casamassina of IGN in 2007. It also holds the ''Guinness World Records'' distinction for being the "First platform video game in true 3D". ==Gameplay== ''Jumping Flash!'' is presented in a first-person perspective. The player can freely move in three-dimensional space and can rotate the camera in any direction. The user interface resembles the view through Robbit's eyes. The top part of the screen shows the remaining time, the player's score, and a character named Kumagoro—Robbit's sidekick artificial intelligence (AI) who offers the player warnings and hints. The top left corner of the screen shows the collected power-ups; the top right corner contains the radar showing the locations of objects including enemies, power-ups, Jet Pods and enemy projectiles. The bottom shows a health meter on the sides and the number of remaining lives in the centre.〔 The core of the gameplay is focused on the player's ability to make Robbit jump. Robbit can jump up to three times—once off of a surface and twice in mid-air—allowing him to reach extreme heights. Unlike other platform games that continue to face horizontally when the player jumps, in ''Jumping Flash!'' the camera tilts downwards when a double-jump or triple-jump is performed to allow the player to see Robbit's shadow and easily plan a landing spot. Jumping chains can be performed using enemies and some projectiles.〔 The player has the ability to shoot a low-powered beam at a target indicator in the middle of the screen. The player can find and use fireworks for Robbit to damage enemies. These include cherry bombs, rockets, Roman candles and twisters.〔〔 Power-ups scattered across each world are picture frames representing carrots to extend Robbit's health, extra lives, time-outs that stop the clock and freeze the level's dynamics for a few seconds, hourglasses that extend the player's time, and power pills that make Robbit invincible for a short period of time.〔 Coins that are worth points can also be picked up by destroying enemies that are often anthropomorphic versions of creatures such as kiwis and penguins, but also include robots and plants. Most enemies have simple actions; they wander around aimlessly or randomly shoot and throw projectiles, and others will directly attack Robbit.〔 The game is composed of six worlds with three levels each, totalling 18 main levels〔 consisting of seven boss levels and six bonus stages. The objective of the main levels in each world is to collect four Jet Pods.〔 Landing on the "EXIT Pad" completes the level. The third level in each world is a boss fight. The level designs vary from Egypt-like deserts to rollercoaster-filled carnivals.〔 While most of the levels are large, outdoor excursions, two are enclosed within a narrow, maze-like interior. The game features hidden bonus levels, which are triggered when secret entrances are found. Bonus levels consist of blocks with balloons in them; popping the balloons yields either coins or power-ups. A time attack mode is available for any level the player has completed.〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Jumping Flash!」の詳細全文を読む スポンサード リンク
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